Computer Gaming World in 1993 praised Stunt Island's graphics, ease of use, editing features, and variety of aircraft, concluding that "it represents the future of simulation products [and] also a step toward a future where films can be created completely on the microcomputer".

Over 50 aircrafts and 1000 movie props are waiting to star in your spectacular antics that -once put on film- will give you the fame and glory you deserve. Keep this in mind while writing your review: {{'1992-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}. Imagine digitized audio, Gouraud shading, real-time shadows and 30fps on a modest 386 with 2MiB of RAM which was affordable at the time. Even the official Disney FTP server (ftp.caprica.com) was gone. With over 50 aircraft (including the space shuttle) and over 1000 props, you could either fly around the island, make your own films, or fly stunts for money. Even the official Disney FTP server (ftp.caprica.com) was gone. Here it is: stunt_island_full_archive.zip. In its time, Stunt Island received numerous awards. Over 50 aircrafts and 1000 movie props are waiting to star in your spectacular antics that -once put on film- will give you the fame and glory you deserve. You had to design a scripting system, a physics engine, storage formats, a collision detection system, a standalone movie compiler and player (ONEPLAYER.EXE), an edit room capable of reversing time, and a navigation system to walk in the studio. Conditional and timed events may also be created to perform particular actions. Even flying at random for location spotting was a joy. Choose any of 45 carefully crafted military and civilian aircraft, beautifully rendered with Gouraud shading. To get technical support for your game contact our support team.

In set design, a player may place props, cameras, and collideable triggers. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a city, an oil rig, a canyon, and an aircraft carrier. Stunt Island Movies Vault. How did you learn fixed point tricks and 3D projections? ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY, None of the verified owners have rated this game, There’s no reviews matching your criteria. Your review should focus on your in-game experience only. Along with them, all the movies created over a decade. Imagine landing on a moving train, slaloming between skyscrapers, or flying through a barn. If the player is participating in the optional Stunt Pilot of the Year competition, these stunts must be completed to improve ranking. GOG.com released an emulated version for Microsoft Windows, Mac OS X and Linux in 2016.[2]. In 1994 it was in the PC Gamer UK list of "Best Computer Games of All Time". Play Stunt Island as a campaign, where you compete 32 challenging stunt flying assignments. As I was conducting research for this article, I noticed that many Stunt Island websites from the late 90s and early 2000s had dissapeared. Q: At the time, flight simulators used flat color polygons but you did things differently with Stunt Island engine. Ingrid Kleinig fell into the world of stunts while swinging 140ft above the arena for the Opening Ceremony of the 2000 Olympic Games. SIFA Yahoo group died with the service itself. movie SOON IN DEV % ... Film it! Try adjusting the terms of your search, you can search by game titles, publishers, and developers. Choose the location. Many obsessively created beautiful movies with it. Was it always the target or what is a moving target? Stunt Island is a video game published in 1992 on DOS by Walt Disney Computer Software, Inc.. Q: You had to deal with very little memory and huge assets. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. Mike had a wish to be a stuntman since he was a kid growing up with television programs such as The A-Team and martial arts movies. Sound effects and music may also be added. Along with them, all the movies created over a decade. With film footage in hand, head for the editing facility, where you'll cut and splice the best camera angles into your action-packed film. {{ notifications.notificationsCountLabel }} pending, See new chat messages, friend invites, as well as important announcements and deals relevant to you, Play, chat, and share experiences with your friends on GOG.com. More info on cookies. To request new games and website or GOG GALAXY features, use the community wishlist. It's a simulation game, set in a flight, tricks / stunts, vehicle simulator and space shuttle themes. A Mirage 2000 approaching the Golden Gate. In the editing room the player is able to take previously recorded footage and splice them together into a single movie. [6], In 1994, PC Gamer UK named Stunt Island the 45th best computer game of all time. Having toured the globe with renowned physical theatre company Legs on the Wall as … Stunt Island, the unique flight and filming simulator where you capture your best aerial acrobatics on film, is now ... you can do just that in the (relative) safety of Stunt Island! Film it! Can you tell us more about the system managing it? Ingrid Kleinig, Stunts: Mad Max: Fury Road. The game actually ran marvelously on an "average" 386 with 2MiB worked. Few would name a 1992 title called "Stunt Island" and that is a pity. Edit it! Let the game stand entirely on its own merits. Fly in the stunt competition, or create and fly your own stunts. Toby Holguin began his career in the entertainment industry in 1982, working extensively as a child actor on such shows as Fantasy

Then, set the date for your Hollywood premiere. Notice the city made of hundreds of polygons and the Gouraud shading. Stunt Island is a flight simulation video game for MS-DOS PCs released in 1992. As I was conducting research for this article, I noticed that many Stunt Island websites from the late 90s and early 2000s had dissapeared. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy. It preserves the hundred of thousand of hours fan poured into movies, the tools, even the map and even the game manual. Imagine doing things you have never done before with a flight simulator. There is an airfield in the game where the player can select a plane and fly around Stunt Island to scout different locations. How did you manage to do all that? Peter encouraged webmasters to mirror his vault. Position up to 8 cameras to capture all the action. That was Stunt Island. The graphics of the game are rendered in 256 colors at 320x200 resolution (VGA) and the airplanes are shaded using Gouraud shading. Or let your imagination run wild as you create your own action-packed films! [citation needed]. As a daredevil pilot/ stuntman/ filmmaker, you can do just that in the (relative) safety of Stunt Island! There is not only the game engine for the flight simulation but also the aspect most people forget about which is the supporting tools. {{ notifications.notificationsCountLabel }} pending, See new chat messages, friend invites, as well as important announcements and deals relevant to you, Play, chat, and share experiences with your friends on GOG.com.

Imagine creating your own movies on an island lost in the middle of nowhere. Existing stunts come with an auto edit feature to help you learn the ropes. The editors wrote, "A great little package, but as with many 'games' of this type, its rewards are only visible if you're willing to invest time and effort.

Q: Then came the contract with Disney somewhere during 1991 where you produced the engine and the tools while the other side took care of the design right? Imagine the ability to create your own 3D objects, place up to 8 cameras, write a script with triggers, use an editor room, and distribute your movies as lightweight bytecode + 3D engine. Place cameras on moving cars or even in a spotter place, using your pan and zoom to stay right with the scene. There was also several websites such as Stunt Island Harbor[2], Stuntzilla, and Stunt Island Central. Fly it! Such movies may come with the game, be created by the player, or be downloaded from the Internet. It is capable of simultaneously rendering several hundred simple 3D objects on a typical early 1990s PC with 386 processor at 33 MHz with two megabytes of RAM. Q: You had to produce an insane amount of features for this project. Q: The specs of the recommended machine were spot on. It is human nature to pick a hero, place it on a pedestal, and forget everybody else. Did you have a big launch party with Disney to celebrate?

If you were to ask players for the name of a game made in the 90s, unmistakably Mario, Sonic, and DOOM would come up over and over again. Stunt Island sets the new standard for simulations, combining a first-rate flight simulator with an extraordinary Hollywood film-making module. GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. Stunt Island is a huge self-contained 3-D world featuring 34 pre-built sets (large cities, small towns, a castle, LAX, a canyon, and more). Toby Holguin, Stunts: The Amazing Spider-Man. All rights reserved. z o.o. He started practicing Tae Kwon Do, Boxing and Kickboxing, and went to compete.

Countless features such as the Golden Gate bridge, LAX airport, an immense city resembling NYC, a tropical forest, canyons, deserts, a medieval castle, Alcatraz, and a carrier anchored nearby to name only a few of them. Q: Can you tell us a little bit more how the 3D-engine worked and in particular how VSD was achieved?



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